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Goals

Hard target. Everything must be in place by end of year to open a paid beta.

Business Model

  • $3 CAD/month subscription for beta access
  • Web-only — no app store presence required
  • Revenue target: cover operations costs
  • Post-beta transitions to a free-to-play vs subscriber model (separate design)

Core Requirements

  • Complete core gameplay loop (auto-battle, progression, idle rewards)
  • Account system with persistent saves
  • Payment infrastructure (Stripe)

Content

  • 3 sequential themed regions
  • Each region contains hundreds of procedurally generated levels (Wave Function Collapse pipeline)
  • Progression is level depth — players push deeper through increasingly difficult content
  • Regions unlock sequentially (complete one to access the next)