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Goals
Paid Beta — December 2026
Hard target. Everything must be in place by end of year to open a paid beta.
Business Model
- $3 CAD/month subscription for beta access
- Web-only — no app store presence required
- Revenue target: cover operations costs
- Post-beta transitions to a free-to-play vs subscriber model (separate design)
Core Requirements
- Complete core gameplay loop (auto-battle, progression, idle rewards)
- Account system with persistent saves
- Payment infrastructure (Stripe)
Content
- 3 sequential themed regions
- Each region contains hundreds of procedurally generated levels (Wave Function Collapse pipeline)
- Progression is level depth — players push deeper through increasingly difficult content
- Regions unlock sequentially (complete one to access the next)