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Phase 4: Auto-Battle, UI & Save

Depends on: Phase 3 (combat must work).

#SystemNotes
20Auto-BattleHero follows main road, engages enemies, collects gold, continues. Core idle loop.
21Manual NavigationTap-to-move off the main path. Toggle auto-retaliate. Active play.
22Vendor / ShopBuy weapons, armor, HP potions with gold. Flat list, gated by cost.
23HUDCollapsable menu bar at bottom of screen. Toggle button expands to Inventory, Equipment, Skills.
24Menu PanelsInventory, Equipment Slot, and Skills panels. One open at a time.
25Checkpoint SystemCheckpoint at start of each level. Unlock by interaction. Teleport between checkpoints.
26Save SystemlocalStorage. Auto-save every 30s + key events. Schema versioning with migrations.

System Details

Click any system above for the full implementation guide including Koota traits, file structure, implementation steps, and beta references.